#pragma once
#include <gl/gl.h>
#include <gl/glu.h>

#ifdef DSGLDRAWER_EXPORTS
	#define DSGLDRAWER_API __declspec(dllexport)
#else
	#define DSGLDRAWER_API __declspec(dllimport)
#endif

class DSGLDRAWER_API CDSVector3d
{
//======== Data Member ==========
	public:
		GLdouble m_gldX;
		GLdouble m_gldY;
		GLdouble m_gldZ;

	public:
		CDSVector3d(void);
		CDSVector3d(GLdouble gldX, GLdouble gldY, GLdouble gldZ);
		~CDSVector3d(void);

		void Initialize(void);
};
